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 Minecraft is a sandbox construction game, inspired by Infiniminer, and created by Markus Persson, the founder of Mojang Specifications. The game involves players creating and destroying various types of blocks in a three dimensional environment. The player takes an avatar that can destroy or create blocks, forming fantastic structures, creations and artwork across the various multiplayer servers in multiple game modes.
Minecraft is currently in beta, available to players for €14.95 (~$20). Beta singleplayer and Beta multiplayer, when purchased, can be played in the user’s web browser, or using the downloadable client. Minecraft Classic is available to play for free. Minecraft development started around the 10th of May 2009, pre-orders for the full game started being accepted on the 13th of June 2009.
Release name: Minecraft.Beta.v1.2_01.GAME-DJiNN Size: 17MB
Minecraft Beta v1.2 01 GAME DJiNN Size: 17MB
MineCraft v1.4.01 - MegaPack (2011/Eng/RUS)Year: 2011 | English | PC Game | Developer: Markus Persson Alexej | Publisher: Markus Persson Alexej | 358 MB Genre: Arcade, Cross-platforming
Minecraft v1.3.1 (multi2/2012)
2012 | PC | English/Russian | Developer: Markus Notch Persson | Publisher: Mojang Publication | 45MB Genre: Sandbox
Minecraft (from the English. Mine and craft the letters. Craft miner) a computer game with a first person (there is a switch to a third person). In style, the game world consists entirely of cubes (terrain, objects, mobs, player) and the use of textures for texturing low resolution (16 ? 16 texels).
Minecraft v1.3.1 (multi2/2012)
2012 | PC | English/Russian | Developer: Markus Notch Persson | Publisher: Mojang Publication | 45MB Genre: Sandbox
Minecraft (from the English. Mine and craft the letters. Craft miner) a computer game with a first person (there is a switch to a third person). In style, the game world consists entirely of cubes (terrain, objects, mobs, player) and the use of textures for texturing low resolution (16 ? 16 texels).
Minecraft v1.3.1 (multi2/2012)
2012 | PC | English/Russian | Developer: Markus Notch Persson | Publisher: Mojang Publication | 45MB Genre: Sandbox
Minecraft (from the English. Mine and craft the letters. Craft miner) a computer game with a first person (there is a switch to a third person). In style, the game world consists entirely of cubes (terrain, objects, mobs, player) and the use of textures for texturing low resolution (16 ? 16 texels).
Minecraft v1.3.1 (multi2/2012)
2012 | PC | English/Russian | Developer: Markus Notch Persson | Publisher: Mojang Publication | 45MB Genre: Sandbox
Minecraft (from the English. Mine and craft the letters. Craft miner) a computer game with a first person (there is a switch to a third person). In style, the game world consists entirely of cubes (terrain, objects, mobs, player) and the use of textures for texturing low resolution (16 ? 16 texels).
Minecraft v1.3.1 (multi2/2012)
2012 | PC | English/Russian | Developer: Markus Notch Persson | Publisher: Mojang Publication | 45MB Genre: Sandbox
Minecraft (from the English. Mine and craft the letters. Craft miner) a computer game with a first person (there is a switch to a third person). In style, the game world consists entirely of cubes (terrain, objects, mobs, player) and the use of textures for texturing low resolution (16 ? 16 texels).
Minecraft v1.3.1 (multi2/2012)
2012 | PC | English/Russian | Developer: Markus Notch Persson | Publisher: Mojang Publication | 45MB Genre: Sandbox
Minecraft (from the English. Mine and craft the letters. Craft miner) a computer game with a first person (there is a switch to a third person). In style, the game world consists entirely of cubes (terrain, objects, mobs, player) and the use of textures for texturing low resolution (16 ? 16 texels).
Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7 Download Filehost: Lumfile.com, Ul.to Publication Date: December 27, 2010 | ISBN-10: 1449394620 | ISBN-13: 978-1449394622 | Edition: annotated edition
Distributed Game Development: Harnessing Global Talent to Create Winning Games Download Filehost: Uploaded.net, Rapidgator.net By Tim Fields 2010 | 240 Pages | ISBN: 0240812719 | PDF | 13 MB Take control of your global game development team and make successful AAA game titles using the Distributed Development model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks.
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic Download Filehost: Rapidgator.net, Uploaded.net English | ISBN: 012229064X | edition 2005 | PDF | 754 pages | 6 mb
Readers of Eberlys previous books, 3D Game Engine Design and Geometric Tools for Computer Graphics, asked for a volume with more code samples and fewer equations. This book will please and aid them greatly.. That key points are sometimes underscored with a dry wit is characteristic of how a great teacher makes studying a difficult topic personally rewarding for the student.
Awesome 3D Game Development: No Programming Required Download Filehost: Uploaded.net, Rapidgator.net English | ISBN: 1584503254 | edition 2004 | CHM | 431 pages | 115 mb
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets.
Gordon Calleja - In-Game: From Immersion to Incorporation Download Filehost: Uploaded.net, Rapidgator.net Published: 2011-05-13 | ISBN: 0262015463 | PDF | 240 pages | 3 MB Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a readers engagement with literature or a moviegoers experience of a movie.
Scott Rogers, "Level Up!: The Guide to Great Video Game Design Download Filehost: Rapidgator.net, Uploaded.net " English | 2010 | ISBN: 047068867X | 514 pages | PDF | 10 MB Amazon Review Want to design and build cutting edge video games? Not sure where to start? Or just want to tweak the projects youre already working on? Then this is the book for you!
Rob Miles - Microsoft® XNA® Game Studio 4.0 Download Filehost: Uploaded.net, Rapidgator.net Published: 2011-02-13 | ISBN: 0735651574 | PDF | 466 pages | 7 MB Now you can build your own games for your Xbox 360®, Windows® Phone 7, or Windows-based PC-as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project-adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals-and increase the challenge with each chapter Write code to create and control game behavior Build your games display-from graphics and text to lighting and 3-D effects Capture and cue sounds Process input from keyboards and gamepads Create features for one or multiple players Tweak existing games-and invent totally new ones
Physics for Game Developers: Science, math, and code for realistic effects, 2nd Edition Download Filehost: Ul.to, Rapidgator.net 2013 | ISBN-10: 1449392512 | 578 pages | PDF | 16 MB
Physics for Game Developers: Science, Math and Code for Realistic Effects (2nd Edition) Download Filehost: Rapidgator.net, Uploaded.net English | 2013 | ISBN-10: 1449392512 | 578 pages | PDF | 16 MB
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Iron Man 3 - The Official Game Unlimited Money Android Download Filehost: Rapidgator.net | 795 MB Genre: Android / Games
Sherlock Holmes A Game of Shadows (2011) HDRip 720p x264 - Gerald Download Filehost: Uploaded.net, Turbobit.net, Extabit.com, Rapidgator.net iMDB inFoLanguage: English 2h 0mn | 1280 x 528 | x264 - 1 413 Kbps | 23.976 fps | AC3 - 128 Kbps | 1.30 GiB Genre: Action | Adventure | Crime | Mystery | ThrillerSherlock Holmes (Robert Downey Jr.) and his longtime trusted associate, Doctor Watson (Jude Law), take on their arch-nemesis, Professor Moriarty (Jared Harris), with the help of Holmes older brother Mycroft Holmes (Stephen Fry) and a gypsy named Simza (Noomi Rapace).
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