Book Description
Here's the scoop on building and marketing great
games for the iPhone and iPad!
The iPhone and iPad are the hottest techno-gadgets on the market today, and
games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad
game and how to get it into the App Store.
Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a
game that will sell, include quality graphics, market your
game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the
game market, here's how to get going.
Games for the iPhone are among the hottest
apps in Apple's App Store
Learn to build two
game applications – from beginning to end
Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox
Covers programming with Objective-C and Cocoa, what makes a good
game, graphics, and creating good mobile
apps Explains how to market your
game through the App Store
iPhone and iPad
Game Development For Dummies can start you on a fun hobby or a lucrative career.
Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
From the Back Cover
Start a fun hobby or a new career — create cool
games for the hottest devices around!
Got an idea for a fun iPad or iPhone
game but don't know what to do with it? Read this book and you will! You'll see how to design
games that play wonderfully on the small screen, what's involved in becoming a registered developer, how to work with the SDK, key features of
game architecture, how to market your
games, and more. Get your
game on!
What makes a good
game? — learn the fundamentals of good
game design
Put on your developer's hat — become a registered Apple developer, learn how iOS
games work, and understand the SDK
The stuff
games are made of — build a native user interface, explore
game architecture fundamentals, learn to animate objects in iOS, and grasp the basics of OpenGL
Keep score and get social — set up a scoring system and learn to tie your
game into social networks like Facebook
To market, to market — get your
game into the App Store and boost marketability with such bonus features as gestures, shaking, external displays, and ad-supported revenue
Open the book and find:
The latest and greatest on the iPad, iPhone 4, and iOS 4.0
Elements of great
game design and architecture
Why you need to be a registered Apple developer
Why scoring is critical
How to debug your
games
What provisioning is and why you need to know
Important social aspects of
game design
Key differences between
games on the iPad and the iPhone
Learn to:
Build an actual
game from start to finish
Recognize what makes a good
game for Apple's mobile devices
Use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools
Connect your app to Facebook, get it into the App Store, and market it
About the Author
Neal Goldstein has a rock-star reputation among iPhone developers. He wrote iPhone Application Development For Dummies and frequently speaks at conferences.
Jon Manning and Paris Buttfield-Addison are the founders of Secret Lab, a
game design company that builds fun things for iPhone and iPad when the principals aren't playing
games for research.
Product Details
Paperback: 508 pages
Publisher: For Dummies; 1 edition (November 9, 2010)
Language: English
ISBN-10: 0470599103
ISBN-13: 978-0470599105
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